Sister Other Paranoia Staff & Credits
The HazeDenki creative team and Serenity Forge publishing partnership behind the dark VN.
Why credits matter on a pre-release wiki
Sister Other Paranoia draws attention partly because of who made it. Players familiar with nyalra’s writing, Ohisashiburi’s character art, or Aiobahn +81’s music arrive with expectations about prose pressure, illustrator sensibility, and soundtrack mood. This page lists the publicly named staff and clarifies studio roles without turning credits into a fake plot synopsis or a copy of another game’s story.
Developer side branding sits with HazeDenki. Worldwide publishing sits with Serenity Forge. Steam also surfaces both names in store metadata. The creative line credits below are the ones official materials highlight for the production itself.
Named creative staff
nyalra — Scenario & Director
nyalra is credited with scenario and direction. That pairing matters: the person shaping the script is also steering the overall experience. Fans often associate nyalra with intense, emotionally confrontational character writing. Those associations are a reason to look closer; they are not proof that Sister Other Paranoia repeats a previous title’s structure beat for beat. Read the story overview for this game’s actual premise language.
Ohisashiburi — Artwork
Ohisashiburi provides the artwork. In a classic full-screen text VN where players can right-click to hide text and sit with still images, art direction carries an unusual amount of storytelling weight. Expect character performance, color atmosphere, and injury or intimacy CGs—within the mature boundaries described on content warnings—to do heavy emotional lifting.
Aiobahn +81 — Music
Aiobahn +81 is credited for music. Soundtrack identity often decides whether a gloomy domestic scene feels tender, sickly, ironic, or overwhelming. Pre-release listeners may encounter trailer music; this wiki does not invent a tracklist or claim Grammy metaphors. Wait for official OST announcements if you need song-by-song data.
Maruino — UI Design
Maruino handles UI design. For a game whose pitch is literally “read, click, vibe,” UI is not chrome—it is the reading instrument. Text box behavior, menu clarity, and language switching among Steam’s supported languages all pass through this layer.
Yuto Hama — Logo Design
Yuto Hama is credited for logo design. Logo work shapes how Sister Other Paranoia presents itself on store capsules, trailer cards, and merchandising. It is a small credit with outsized first-impression power.
HAYAO — Programming
HAYAO is credited with programming. Engine stability, save behavior, click-to-advance timing, and platform quirks on Windows and macOS land here even when players only notice them when something breaks. HazeDenki communication has also featured HAYAO in public store-page update posts, reinforcing the programming-facing public role.
Studio and publisher roles
HazeDenki is the developer identity presenting Sister Other Paranoia as a dark visual novel debut under that banner in public materials. Serenity Forge publishes globally, bringing storefront localization, production partnership, and wider Steam visibility. When you wishlist or buy, you are interacting with that combined pipeline on app 4240150.
This wiki remains unofficial. Credits here are informational and may lag behind a revised Steam credits scroll after patches. If a launch build adds more staff, trust the in-game credit roll.
How staff maps to player expectations
Use credits as expectation tools, not spoiler oracles:
- nyalra → prose intensity, character interiority, uncomfortable ethics
- Ohisashiburi → character art appeal and CG-driven emotion
- Aiobahn +81 → musical mood and scene punctuation
- Maruino → readability and menu comfort
- Yuto Hama → brand silhouette
- HAYAO → technical behavior across supported desktop platforms
If those expectations excite you, continue through characters and then practical pages like wishlist and system requirements. If they worry you—especially nyalra’s darker reputation—put content warnings ahead of any payment.
Languages and presentation credits
Steam lists English, Japanese, and Simplified Chinese for interface and subtitles. Translation and localization teams may appear in a fuller credit roll even when marketing spotlights the six names above. This fan wiki publishes in English and Japanese only; that is a wiki scope choice, not a claim that Chinese support is absent from the game.
Cross-links
Story cluster:
Launch cluster:
- Release Hub
- Release date
- Price
- Guides for trailer and day-one orientation when available
- Gameplay for the classic VN loop the staff built around
- Review for expectation framing
- Tools for comfort checks
What this credits page will not do
We will not invent additional lead artists, ghostwriters, or secret guest scenarios. We will not claim sales figures. We will not paste every past work into a trivia dump as if Sister Other Paranoia were a clip show. Shared personnel with earlier projects is context, not a spoiler key.
When the game unlocks—Steam planned August 14, 2026, with press also describing August 15, 3:00 AM UTC on Windows and macOS—the in-game credits become the canonical staff list. Until then, the names above are the public production face of Sister Other Paranoia, and they are enough to decide whether you want to follow this team into a dark sibling story about mind-reading and paranoia.
Frequently Asked Questions
Quick answers to the most common questions.
Who wrote and directed Sister Other Paranoia?
nyalra is credited with scenario and direction.
Who made the art and music?
Ohisashiburi is credited for artwork, and Aiobahn +81 is credited for music.
Who is developing and publishing the game?
HazeDenki develops Sister Other Paranoia, and Serenity Forge publishes it worldwide.
Who handled UI, logo, and programming?
Maruino (UI design), Yuto Hama (logo design), and HAYAO (programming).